![]() Occasionally, her speed will allow her to get a hit through, knocking you back. A melee weapon with Knockback II is capable of keeping the Brood Mother at bay, so you don't need to move.This fight will either result in you going in circles along the Silk part of the floor with the Brood Mother in tow (which in itself can result in you falling into the webbing in the floor, immobilising you) or with you being pinned against a wall wailing on the Brood Mother as fast as you can. Memorise the floor pattern as best you can. ![]() This poisoning, combined with its rather high pursuit speed and solid melee damage, make the Tarantula Brood Mother a dangerous foe. As it pursues the player, it will fire poisonous barbs/sludgeballs (it's difficult to discern what they are) that deal half a heart of damage and inflict Poison for 6 seconds. The melee damage dealt by the Brood Mother in this phase is identical to that done by its Jump Slam attack during Phase 1, albeit without the additional half a heart of fall damage. It becomes immune to all ranged weaponry and splash potions once Phase 2 begins, but melee weapons will be able to damage it. This phase is arguably more dangerous, as the Brood Mother will begin to actively pursue the player. Once the Brood Mother's health drops below half (i.e., 150 health or 75 hearts), it will begin Phase 2, where it drops its melee shield and changes colour from blue to orange.
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